Perks

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Perks can be equipped by counselors to modify their loadout in Friday the 13th: The Game. To get Perks you must first spend 500 CP to randomly "Roll Perk". Perks come in 6 rarities and are different colors based on the rarity they are, the higher the rarity the higher the Positive Effects can be, but it could also mean the Negative Effects are just as High also.

  • Poor - White
  • Common - Blue
  • Uncommon - Yellow
  • Rare - Orange
  • Epic - Red
  • Legendary - Fuchsia

You can also sell back Perks you no longer need for a some CP, The CP amount is based on the rarity of the Perk also.

  • Poor - 100 CP
  • Common - 200 CP
  • Uncommon - 300 CP
  • Rare - 400 CP
  • Epic - 500 CP
  • Legendary - 1000 CP

List of Perks[edit | edit source]

Perk Name Positive Effect Negative Effect Additional Effect
Adrenaline Rush + Grab Stamina Boost - Stamina Regen + Total Stamina
Aquanaut + Swim Speed - Sprint Speed + Swim Stamina
Controlled Breathing - Hiding Fear - Stamina None
Easy Listening + Radio Stamina Regen + Noise None
Escape Artist + Grab Escape - Grab Stamina Boost + Sense Avoidance
Evasion + Dodge Speed + Damage Taken + Sense Avoidance
Firecracker + Firecracker Radius + Noise + Melee Attack Speed

Start with Firecrackers

Friendship + Damage per Nearby Teammate - Stun + XP Gains
Grease Monkey - Car Start Time + Boat Start Time None
Grinder + XP Gained - Melee Damage -Fear
Heavy Hitter + Bat Stun Time - Stamina Regen None
Heavy Mover + Barricade Speed + Noise + Weapon Damage
Heavy Sleeper + Tent Sense Avoid + Fear None
Home Body + House Sense Avoid - Stamina None
Hypochondriac + Healing + Damage Taken Start with Medical Spray
Ice Cold - Corpse Fear - Sprint Speed None
Lead Foot + Car Speed - Boat Speed None
Level Headed + Sense Avoid + Noise Overall Fear Reduction
Light Foot - Sprint Noise + Fear None
Lone Wolf - Solo Fear - Melee Attack + Break From Grab
Low Profile + Sense Avoid - Sprint Speed + Stamina Regeneration While Crouching
Man At Arms + Weapon Durability - Melee Stun + Weapon Damage
Marathon + Stamina - Sprint Speed + Swim Speed
Medic + Healing + Damage Taken 2 uses per Medical Spray
Motorboating + Boat Speed - Car Speed + Swim Speed
My Dads A Cop - Cop Time - Car Speed None
Nerves of Steel - Fear - Sprint Speed No Fear Mini-map loss
Night Owl - Darkness Fear + Noise + Sense Avoidance While Indoors
Potent Ranger + Tommy Damage - Not Tommy Damage - Stumble Chance
Preparedness - Fear - Sprint Speed Start with Large Map
Psychic + Voice Range + Noise Start with Walkie Talkie
Pyro + Flare Spot Time + Fear None
Quiet Swimmer + Sense Avoidance + Fear + Swim Speed
Restful + Stamina Regen - Sprint Speed + Break Grab Stamina Boost
Scout + Trap Escape + Damage Taken None
Slugger + Damage - Stun + Melee Attack Speed

Start with Baseball Bat

Sneaky + Window Speed + Damage Taken - Stumble Chance
Spacial Awareness - Stumble + Noise + VOIP Distance
Speed Demon + Solo Vehicle Speed - Repair Speed + Sprint Speed
Sucker Punch + Melee Stun - Sprint Speed None
Swift Attacker + Attack Speed - Attack Damage None
Teamwork - Fear per Nearby Teammate - Attack Strength - Police Response Time
Thick Skinned - Damage Taken + Stumble - Trap Escape Time
Thrasher + Axe Damage - Melee Stun + Incoming Weapon Damage
Tinker + Repair Speed - Stamina None