Friday the 13th: The Game Wiki
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Perks can be equipped by counselors to modify their loadout in Friday the 13th: The Game. The maximum amount of perks which can be equipped in one loadout is 3. To get Perks you must first spend 500 CP to randomly "Roll Perk". Every perks come in 6 rarities and are different colors based on the rarity they are. The higher the rarity the higher the Positive Effects can be, but it could also mean the Negative Effects are just as High also.

  • Poor - White
  • Common - Blue
  • Uncommon - Yellow
  • Rare - Orange
  • Epic - Red
  • Legendary - Fuchsia

You can also sell back Perks you no longer need for some CP. The CP amount is based on the rarity of the Perk.

  • Poor - 100 CP
  • Common - 200 CP
  • Uncommon - 300 CP
  • Rare - 400 CP
  • Epic - 500 CP
  • Legendary - 1000 CP

List of Perks[ | ]

⠀⠀Perk Name⠀⠀ Positive Effect ⠀⠀%⠀⠀ Negative Effect ⠀⠀%⠀⠀ Additional Effect ⠀⠀%⠀⠀
Adrenaline Rush + Break Grab Stamina Boost 5-20 - Stamina Regen 0-5 + Total Stamina 1-3
Aquanaut + Swim Speed 5-35 - Sprint Speed 0-5 + Sense Avoid while Swimming 2-5
Controlled Breathing - Hiding Spot Fear 1-20 - Stamina 0-5 - Fear 1-3
Easy Listening + Radio Stamina Regen 10-40 + Noise 0-5 + Total Stamina 1-3
Escape Artist + Grab Escape 1-15 - Grab Stamina Boost 0-5 + Sense Avoid 1-3
Evasion + Dodge Speed 1-20 + Damage Taken 0-5 + Sense Avoid 1-3
Firecracker + Firecracker Stun Radius 1-10 + Noise 0-10 Start with Firecrackers

+ Melee Attack Speed

2-5
Friendship + Damage per Nearby Teammate 1-5 - Stun 0-5 + XP 1-3
Grease Monkey - Car Start Time 1-15 + Boat Start Time 0-5 + Car Speed 2-5
Grinder + XP 1-5 - Melee Damage 0-5 -Fear 1-3
Heavy Hitter + Bat Stun Time 1-15 - Stamina Regen 0-10 + Weapon Damage 1-3
Heavy Mover + Barricade Speed 1-50 + Noise 0-5 + Weapon Damage 1-3
Heavy Sleeper + Tent Sense Avoid 1-25 + Fear 0-5 - Sprint Noise 2-5
Home Body + Indoors Sense Avoid 1-20 - Stamina 0-10 + Healing 1-3
Hypochondriac + Healing 1-20 + Damage Taken 0-10 Start with Medical Spray

- Cop Time

1-3
Ice Cold - Dead Body Fear 1-50 - Sprint Speed 0-5 -Fear 1-3
Lead Foot + Car Speed 5-20 - Boat Speed 0-5 - Car Start Time 2-5
Level Headed + Sense Avoid 1-15 + Noise 0-5 - Fear 1-3
Light Foot - Sprint Noise 1-15 + Fear 0-5 - Darkness Fear 2-5
Lone Wolf - Solo Fear 1-10 - Melee Attack 0-5 + Break From Grab 2-5
Low Profile + Sense Avoid 1-25 - Sprint Speed 0-5 + Crouching Stamina Regeneration 1-3
Man At Arms + Weapon Durability 5-15 - Melee Stun 0-5 + Weapon Damage 1-3
Marathon + Stamina 1-15 - Sprint Speed 0-5 + Swim Speed 2-5
Medic + Healing 1-10 + Damage Taken 0-5 2 uses per Medical Spray

+ Repair Speed

2-5
Motorboating + Boat Speed 5-35 - Car Speed 0-5 + Swim Speed 2-5
My Dad's A Cop - Cop Time 5-25 - Car Speed 0-5 + Tommy Damage 2-5
Nerves of Steel - Fear 1-10 - Sprint Speed 0-5 No Fear Mini-map loss

- Dead Body Fear

2-5
Night Owl - Darkness Fear 10-60 + Noise 0-5 + Indoors Sense Avoid 2-5
Potent Ranger + Tommy Damage 10-20 - Other counselors Damage 0-5 - Stumble 1-3
Preparedness - Fear 1-10 - Sprint Speed 0-5 Start with Large Map

+ Crouch Speed

1-3
Psychic + Voice Range 1-20 + Noise 0-5 Start with Walkie Talkie

- Hiding Spot Fear

2-5
Pyro + Flare Spot Time 5-20 + Fear 0-5 + Firecracker Stun Radius 2-5
Quiet Swimmer + Sense Avoid 1-20 + Fear 0-5 + Swim Speed 2-5
Restful + Stamina Regen 1-15 - Sprint Speed 0-5 + Break Grab Stamina Boost 2-5
Scout - Trap Escape Time 1-15 + Damage Taken 0-5 - Sprint Noise 1-3
Slugger + Melee Damage 1-15 - Stun 0-10 Start with Baseball Bat

+ Melee Attack Speed

1-3
Sneaky + Window/Hiding Spot Speed 1-25 + Damage Taken 0-5 - Stumble 1-3
Spatial Awareness - Stumble 1-25 + Noise 0-5 + VOIP Distance 2-5
Speed Demon + Solo Vehicle Speed 1-25 - Repair Speed 0-15 + Sprint Speed 1-3
Sucker Punch + Melee Stun 1-25 - Sprint Speed 0-5 + Melee Damage 1-3
Swift Attacker + Attack Speed 1-20 - Attack Damage 0-5 + Stun Time 1-3
Teamwork - Fear per Nearby Teammate 1-5 - Attack Strength 0-5 - Cop Time 1-3
Thick Skinned - Damage Taken 1-20 + Stumble 0-5 - Trap Escape Time 2-5
Thrasher + Axe Damage 1-25 - Melee Stun 0-5 + Incoming Weapon Damage 1-3
Tinker + Repair Speed 1-20 - Stamina 0-5 - Boat Start Time 2-5


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