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Jason (Part 7)

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Jason (Part 7)
Jason Part 7.png
Statistics
Gender: Male
Weapon: Machete
Strengths: Grip Strength
Sense
Water Speed
Weaknesses: Can't Run
Shift
Traps
Stun Resistance (Beta)

Jason (Part 7) is one of the variations of Jason Voorhees featured in the game. This Jason is modeled after his appearance in the movie Friday the 13th Part VII: The New Blood (1988). He is unlocked upon reaching Level 7.

History (Friday the 13th Part VII: The New Blood)[edit | edit source]

The undead, decomposing Jason Voorhees remains chained to the bottom of Crystal Lake. After some time had passed since the events of the previous movie, a young child named Tina Shepard witnesses her alcoholic father physically abusing her mother; she unlocks previously latent telekinetic powers under stress. This unfortunately results in her father's death, sending his body to the bottom of Crystal Lake.

Ten years later, Tina (now a teenager) is still struggling with the guilt surrounding the death of her father. Tina's mother, Amanda Shepard, takes her to the same lakeside residence they lived in years ago so her powers can be studied by her psychiatrist, Dr. Crews. He begins a series of "experiments" designed to agitate Tina's mental state by verbally assaulting her, forcing her powers to become more pronounced.

After a particularly upsetting session with Dr. Crews, Tina runs from her cabin, and flees to the dock. While thinking about her father, she wishes he would come back to life, triggering her psychic powers. However, her power unintentionally breaks the chain around the neck of Jason Voorhees. Tina's torment from her powers starts to increase as Jason emerges from the lake, and upon seeing Jason she passes out. Realizing his newfound freedom, he resumes his reign of terror upon the area once again, choosing to ignore Tina for the time being. After waking up, Tina tries to warn Dr. Crews about Jason, but he brushes off the warnings much to her dismay. He tells Tina she was hallucinating, and while she doesn't believe him, she manages to calm down for the time being.

Later on, a group of teens next door to the Shephard residence are planning a birthday party for their friend Michael. This group includes Russell (the preppy guy) as well as his girlfriend Sandra; Ben with his girlfriend Kate; Eddie (a science-fiction writer); David (a stoner who was high throughout the movie); perky Robin; shy Maddy; and snobby socialite Melissa, all of whom have mixed reactions to Tina being invited to the party by Michael's cousin Nick. To Melissa's irritation, Nick is seemingly interested in Tina, which results in her bullying Tina during several occasions. Worried about the group's well-being, Tina tells Nick about Jason, and has a vision of Jason murdering Michael.

During these events, MIchael is murdered along with his girlfriend Jane when Jason discovers them driving to Crystal Lake, and later murders another couple in the woods. Tina finds the spike Jason used to murder Michael as well as Jane, and tries to warn Dr. Crews. This falls on deaf ears; Dr. Crews merely tells Tina it was a hallucination. In secrecy, he later hides the spike in order to further agitate Tina's psychic abilities while also trying to make her appear unhinged.

Tina decides to find her mother while Nick chooses to follow her. Her mother, on the flip side, learns that Dr. Crews had hidden the spike Tina found earlier; she realizes he never intended to help Tina. Instead, he wanted to exploit Tina's powers for personal gain, choosing methods to purposely keep her stress levels high knowing Tina's powers became more pronounced under those circumstances. Tina overhears Dr. Crews' intensions, as well as his decision to send Tina back to the mental hospital, and drives off in her mother's car to avoid him. During this time, she has another vision; her own mother dying by Jason's hands, and the vision terrifies Tina long enough to accidentally crash the car. She then immediately runs back to find her mother in order to save her.

During this time, Jason had been murdering the other teens. Russell is murdered with an axe to the face, Sandra is pulled underwater while she is skinny-dipping, Maddies dies from a sickle, Ben's skull was crushed with Jason's bare hands, and he shoves a party horn into Kate's eye. Choosing to move inside the cabin, Jason continues his murder spree: David is stabbed with a kitchen knife, Robin is thrown out of the window, and he decapitates Eddie with a machete.

When Jason attacks Dr. Crews, he saves himself by selfishly using Mrs. Shepard as a shield. As a result, Jason murders her instead with a sling blade. Dr. Crews eventually meets up with Tina again; he warns her not to run off into the woods, which goes unheeded by Tina who is too worried about her mother. Shortly after, Jason hunts Dr. Crews down with a motorized branch trimming saw. Tina finds her mother's body shortly afterwards, and uses her powers to trap Jason using tree roots; electrocute Jason; and pin him down by crashing a cabin porch on him. She escaped to the cabin where the party earlier had begun, and tells Nick as well as Melissa what happened. Unfortunately, Melissa thinks she is crazy, choosing to leave the house instead of sticking with the others. This plan seals her fate; Jason returns, slamming an axe into her face.

Nick tries to fight off Jason but is subdued. In desperation, Tina unleashes her powers in various ways, such as forcing Jason's mask to tighten until it breaks in two which reveals his decaying face. As the battle rages on, the Shepard lakeside cabin is destroyed by an explosive fire, which throws the trio back onto the dock. Although she is unable to kill Jason, she unknowingly summons the spirit of her father from the lake. Bursting through the planks of the dock, he dragged Jason back down into the depths with him, chaining the killer once more.

The next morning, while someone finds Jason's broken mask in the wreckage, Tina and Nick are taken away in an ambulance. The screen starts fading into darkness while Jason's whispers can be heard from far away.

Gameplay[edit | edit source]

This Jason is considered by many people to be the most difficult to master. Due to his Shift weakness, Jason is unable to keep up with a moving car, which makes it imperative for him to deny counselors trying to fix any car on the map. Combined with his inability to run on top of having only three bears traps total, he has a difficult time putting pressure on counselor objectives. Finally, his strengths aren't enough to make up for his severe weaknesses in mobility (other than his fast water speed, which is situationally useful depending on the map).

That being said, this Jason also possesses no weaknesses in terms of combat, making him somewhat beefy compared to many others. He doesn't possess high mobility, but he's dangerous to fight against. As a result, the trick to succeeding as this Jason is finding unorthodox ways to prevent the counselors from fixing objectives. In other words, try to get them to attempt killing you instead of using objectives to escape.

Since this Jason has overall weak mobility, many teams will consider attempting the Killing Jason quest since he will have a difficult time moving around the map, but due to this particular win condition's sheer difficulty of succeeding, it's far more preferable to have a group of counselors actively plan to kill you instead of trying to fix objectives. They will likely still try to make repairs in their downtime, but if their focus isn't entirely on escaping, then you have a better chance of achieving a perfect score game.

First, watch the team picks to see if there are people with mics who are actively coordinating with each other. Many people will know this particular Jason's mobilty weakness, so they might plan from the get-go to kill you upon seeing your arrival in the game. Also, depending on the counselors who are picked, it might be easy to figure out several of the player's intentions (for instance, seeing picks like Brandon or Tiffany). Even if you're playing with a group of friends who are aware of your strategies, they might still attempt this route since this Jason is one of the easiest to kill (albeit it's still difficult as well as easy to mess up).

Next, plan carefully on where to place your limited traps. With only three at hand, consider using them to lock down points of interest. However, there is a strategy you can utilize in order to bait the counselors into pursuing your death rather than trying to escape. For example, if Tiffany is one of the counselors, there's a chance she will make a run for the sweater inside your shack. If you intentionally refuse to plant a trap, and allow Tiffany (or another female counselor) to take the sweater early, they will possibly convince the rest of their team you might be an easy mark. Furthermore, if no one makes a run for the sweater, then you'll have a third trap to use outside. Alternatively, you can play it safe by placing a trap to guard your home; determined counselors will still try to break into the shack in order to get their hands on the sweater as well as the axe located inside.

Early on, it's a good idea to actively sabotage points of interests rather than chase down counselors in the open. This Jason lacks the tools early on to easily murder counselors before gaining the Shift ability; use your early game to sabotage cabins, set traps to prevent key objectives from being repaired, and collect throwing knives to hurt fleeing counselors. Another good tactic is destroying electrical boxes to deny safe havens, making it easier to drench the counselors with fear.

Strategic usage of Jason's Stalk ability will be crucial while hunting down counselors. Since many experienced players will take advantage of this Jason's mobility issues, they might let their guard down around you. Combine Stalk with Morph and/or Shift to silently get the jump on counselors; you can even use it to fool counselors into thinking you've moved elsewhere.

If the boat appears on a level, it can be a tricky objective to lock down. For starters, if the counselor(s) fixing the boat succeed without messing up a repair sequence, they can make a quick getaway since starting the boat doesn't create a noise cue to warn Jason. You can patrol the waters occasionally while trying to find counselors in order to prevent this, or use a trap to guard the docks, but ultimately it's a silent objective which a small group of counselors can use to escape. Keep a close eye on this objective if you notice counselor activity, and should you discover counselors trying to flee the map on a boat, don't hesitate to hunt them down. This Jason is very fast in the water; the boat will not outrace him.

Whatever you do, prevent the counselors from fixing objectives at all costs. This Jason will have extreme difficulties dealing with a fixed car in particular due to his weakened Shift ability, but since you have very few traps, it will be difficult to keep the counselors from making repairs to begin with. Push aggressively, and try to eliminate the repair specialists amongst the counselors so they will have to either hide or fight you. If you're patient enough to deal with this Jason's weaknesses, he can be an interesting challenge to pursue if you're the kind of player who favors creativity rather than high potential.

Characteristics, Appearance, and Weapons[edit | edit source]

This Jason wears a tattered dark olive colored military shirt with two buttoned flap pockets; it has long been ruined due to water damage. He also wears matching dark olive colored military pants as well as a pair of very worn-out black colored security boots.

The broken part of the chain Tommy Jarvis used several years ago to pin Jason to a boulder at the bottom of the lake (during the events of Friday the 13th Part 6: Jason LIves) is still wrapped around his neck. His shirt and pants, now extensively torn, exposed a lot of his body underneath.

His hockey mask is very worn and discolored, with the axe mark from Friday the 13th Part 3 still present. There is also a large chuck of the hockey mask broken off on the bottom left side, partially exposing that side of his mouth; this was caused by Megan Garris in the climax of Friday the 13th Part 6: Jason Lives when she used an activated boat's motor propeller to free herself from Jason's grasp in the water.

Unmasked, his flesh and skin are now putridly rotten; it has reached the point where his spinal cord and many of his bones (including his ribs, sternum, etc.) are now visible. Jason's face is rotted with a dark brown color to it. His nose cavity is also exposed, showcasing several scars from injuries inflicted on his face in previous movies.

Strengths and Weaknesses[edit | edit source]

The stats for Part 7 Jason.

Strengths[edit | edit source]

  • Sense - This ability has a faster cooldown, can last longer once activated, and has a wider effective range starting off.
  • Water Speed - This Jason is very fast to move in the water.
  • Grip Strength -This Jason can prevent counselors from breaking out of his grip easier.

Weaknesses[edit | edit source]

  • Can't Run - This Jason can only fast-walk, and cannot run like Part 2 Jason, Part 3 Jason, and Part 4 Jason.
  • Traps - This Jason can only hold three bear traps.
  • Shift - The cooldown for this ability is longer, and can move at a slower speed.

Trivia[edit | edit source]

In-game[edit | edit source]

  • Currently, this is the only Jason using a machete for a weapon - Jason's iconic weapon of choice.
  • The level upon which you can unlock him at, being Level 7, is a reference to his appearance in The New Blood, in which is the 7th installment in the series.

In the films[edit | edit source]

  • In the film, he was played by Kane Hodder, who would then go on to play Jason the most times out of all the actors who portrayed him. Many people in the fanbase consider Hodder to be the "definitive Jason," due to his in-depth portrayal and understanding of Jason's character as a whole.

Gallery[edit | edit source]

See also[edit | edit source]