How To Play Guide
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The following will serve as a basic guide for the first hour of gameplay of Friday the 13th: The Game.
Basic Gameplay[edit | edit source]
Getting Started[edit | edit source]
At the beginning of a match, one player is randomly chosen to play as Jason Voorhees. Every other player will then begin the match as Counselors of their choosing before the match begins. The counselors must find a way to escape the map using objectives they can repair whereas Jason will try to murder the counselors. The game will last 20 minutes, during which Jason becomes more dangerous as he unlock his abilities upon reaching certain time periods, meaning the counselors must try to escape quickly. Alternatively, the counselors can attempt to Kill Jason, but this isn't recommended unless you're able to play a match alongside a coordinated group.
Spawning[edit | edit source]
For counselors, where they spawn is randomized each game. Sometimes a small group of counselors may be spawned in relatively close proximity, but there's no guarantee it will happen to you in a match since the game has no special placements for each different counselor.
Jason, on the flip side, will always begin the match in his shack. He starts off with one ability (Morph) which will allow him to teleport anywhere on the map starting off, and can pick two throwing knives off the walls in his starting room to use against the counselors.
Weapons[edit | edit source]
Counselors can find various utility tools as well as objects they can wield as makeshift weapons to fight Jason off. A few choices are actual weapons, many of them being useful for the Kill Jason win condition. As a counselor, do not dismiss some weapons as being useless just because of appearances. For instance, while the steel pipe looks far more intimidating than a pan, the latter actually has a higher stun chance when you successfully hit Jason. While the lower damage wouldn't be useful for demasking Jason (a necessary step for killing him), the higher stun chance makes the pan more ideal for buying yourself time.
Make sure to look over the weapon statistic chart found in the game's tutorial (which can also be found on the Weapon page located on this wiki), and figure out which weapons would be better suited for your counselor. The higher a counselor's luck stat is, the more durable weapons will be when wielded by them. As a rule of thumb, any counselor can make great usage of a weapon with above-average stun/durability (e.g. wrench), and only counselors with high strength should consider using weapons that inflict high damage under normal circumstances.
However, always make sure the counselor is armed if you aren't carrying an objective part in hand. Without a weapon, a counselor's fear will increase faster. Even a simple fire poker will help a counselor keep their fear under control, and it's better than being armed with nothing.
Jason's weapon is predetermined depending on which Jason in particular is chosen by the player for the match, and always deals a fixed amount of damage (Part 3 Jason, Part 4 Jason and Savini Jason deal higher amounts of weapon damage as a strength). While a few Jason's have slightly longer ranges (Part 6 Jason and Savini Jason), they are otherwise the same being swung with the same attack speed. He cannot pick up any counselor weapons he finds nor can he destroy them on sight (except when attacking a counselor who is blocking with the weapon), but he can force counselors to drop their weapons by grabbing the counselors themselves.
Items[edit | edit source]
Various Items can be found throughout the entire map, normally inside cabins as well as near buildings, although it's best to assume you'll find them in unlikely places as well. For counselors, there are two different types: Inventory and Objective.
Inventory Items are found inside drawers inside most buildings, and the majority of them are stored within your inventory slots (the exceptions to this rule are maps as well as walkie talkies; they are stored without needing an inventory slot). They can be used for varying purposes explained in the item page of this wiki, but in general they are useful for survival. Two of them even be used to assault Jason, making them invaluable tools for fending off the mass murderer.
Objective Parts are necessary to make repairs on objectives. Any parts which cannot be stored in the inventory slots must be held by the counselor like a weapon, the catch being you cannot use them to fight Jason. Counselors must take extra precautions when they hold these types of items; dying in a random area where no one else knows your location might mean a certain objective will never be fixed in a match.
Like weapons, Jason cannot pick up any items, and he cannot destroy them as well as open drawers to discover them. He can, however, find throwing knives scattered through the levels that only he can use. Also, if Jason murders any counselor, his victim will drop all inventory items as well as the weapon/objective part they were holding near their body. They can later be collected by fellow counselors, albeit they will suffer a heavy fear penalty for seeing a dead body.
Winning the Match[edit | edit source]
For Counselors, there are three different ways to win the game:
- Escape using a fixed objective.
- Survive for twenty minutes.
- Kill Jason
As a counselor, there are various broken machines throughout the level which can be fixed if you have the correct objective parts for them. If successfully repaired, they can be used to escape the level, therefore granting you a victory for managing to escape Jason's clutches alive. While anyone can attempt to make a repair, new and/or inexperienced players should only attempt this using a counselor proficient in repairing objectives to begin with (e.g. A.J. Mason). New players will have only one counselor starting off with a decent repair stat: Kenny. Try him out to see if you enjoy making repairs or would rather have someone else do this.
Counselors can also attempt to survive twenty minutes, although this is difficult since Jason becomes stronger as the match goes on (especially if he takes too much damage early on). Furthermore, depending on your counselor's stats, it might be difficult to hide from Jason to begin with. For more information on hiding mechanics, check out the composure page as well as the stealth page on this wiki; they also highlight the differences between the two, as well as how Jason finds the counselors to begin with. You can also check Jason's main page on this wiki to get more information on how his ability to detect counselors works.
Finally, killing Jason is possible, but it should only be attempted with a coordinated group as mentioned above. If you wish to learn more about this win condition, look up the Kill Jason guide on this wiki.
For Jason, his sole objective is to eliminate the counselors. He can also takes certain steps to help ensure the counselors will be unable to kill him in a match, and keep a vigilant watch over the objectives to prevent counselors from repairing them with ease.
Combat[edit | edit source]
Counselors can fight Jason, albeit it's typically to buy yourself time. Jason is invulnerable, meaning you can only stun him for a varying amount of time (unless you can achieve certain conditions that lead to the fulfillment of the Killing Jason win condition), and you cannot fight unless you're armed with a weapon as well as certain items. Furthermore, if you're fighting Jason alone, he can simply grab you in order to make you drop your weapon, and potentially execute you unless you can escape his grasp through struggling or using a pocket knife. In short, a counselor should never fight Jason alone unless you can ambush him, especially since Jason's attacks/grabs are much faster than any counselor's ability to swing a weapon.
Consequently, counselors shouldn't be trying to picks fights with Jason to begin with. Damaging him only shortens the countdown before he gains his ultimate ability (Rage), so if you're not actively pursuing the Kill Jason win condition with a coordinated group then avoid inflicting free damage on him whenever you can. Instead, try to hide from Jason, and ambush him if you have to buy yourself more time using weapons with high stun potential. If you're forced to fight Jason using a high damage weapon, aim for his face in order to demask him.
Dealing high amounts of damage in a short period of time also has the chance to knock him down for a longer period of time than normal stuns, meaning you have a window of opportunity to escape (and grab his mask if you actually managed to knock it off him; it will be useful for the Kill Jason win condition). However, if you wield a high damage weapon but fight Jason by yourself, Jason will likely grab you in order to make sure you can't rip his mask off.
For new players starting off, focus on using weapons with a high stun chance. Also, keep in mind the strength stat will reduce the amount of stamina a counselor uses when performing any combat-related actions, whether or not you're using combat stance as well. Finally, if you manage to stun Jason (not knock him down), you will deal no damage to him, which is useful if your goal is to simply buy yourself more time rather than trying to rip his mask off.
Combat Stance[edit | edit source]
Everyone in the game can use a feature known as "Combat Stance." When activated, this feature allows you to attack quicker while also giving players more combat related actions to use.
As a counselor, you can block/dodge attacks to avoid taking any damage from Jason, but keep in mind blocking attacks also weakens a weapon's durability. It's not recommended for counselors to use combat stance if you're alone since Jason can still grab you, but it will help immensely if you're try to demask Jason for the Killing Jason quest AND you have allies near you who can stun Jason if he gets the upper hand on you. Weapon damage is doubled when you hit Jason while using combat stance, but this can be drawback since hurting Jason will cause his Rage Mode to activate earlier in a match.
Using combat stance will significantly slow down the player's movement speed, so use it only if you intend to duke it out with Jason. It should be noted that entering combat stance will automatically lock on to Jason, making it useful to immediately face him when you're almost out of stamina. But it can also backfire by accidentally targeting another nearby counselor, something that can get you into trouble if Jason is nearby. Make sure the conditions are right: counselors who are by themselves can simply run from Jason if he approaches them in combat stance, and Jason can always grab someone if he doesn't feel like fighting them in a duel.
Jason, on the flip side, cannot dodge attacks in combat stance (he can only block), and he will not be able to block everything effectively if he has a weakness in defense. Combat stance will help Jason destroy doors faster, although some players will not use this technique for personal reason such as believing it to be an unintended benefit (or even outright cheating). Any Jason who can run (Parts 2-4) has an edge in combat by being able to avoid attacks easier outside of combat stance thanks to their increased speed (you simply move away from counselors when they're about to swing their weapon). As such, whether or not Jason should use combat stance is up to player preference, but it can be useful if you're up against a single opponent or multiple counselors who are all facing your direction (e.g. fighting multiple people in a cramped hallway knowing there aren't any counselors behind you).