How To Play Guide

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The following will serve as a basic guide for the first hour of gameplay of Friday the 13th: The Game.

Basic Gameplay[edit | edit source]

Getting started[edit | edit source]

At the beginning of a match, one player is randomly chosen to play as Jason Voorhees. Every other player plays as one of the Counselors in the game.

  • Spawning - Spawning takes place in groups of two or three, with the occasional loner, where you spawn depends on which counselor you have selected.
  • Combat Stance - Combat Stance allows you to attack more efficiently both as Jason, and Counselors. As a Counselor, you can dodge by double tapping any movement key. You also lock-on to the nearest player, including other counselors. As Jason you can block attacks.
  • Escaping - To escape, you will need to do one of these two things, so far, you can repair one of the cars and drive out, or call authorities and run away with them. You can also be picked up in one of the cars. Sometimes the two seater car is removed and replaced with a boat which can be used to escape via the lake. Both cars require a fuel tank, a car battery, and for the driver to obtain the keys. Once the player with the keys has cat in the driver's seat, the keys are permanently left in the car, meaning any other player may sit in the driver's seat and drive the car. The boat requires one fuel tank and a propeller. The boat does not require the driver to have anything else in their possession. To escape with the police, one must locate the cabin with the phone box. This cabin will have the box on the outside and the phone itself on a wall inside the cabin. To repair it a counselor must find a phone fuse in a drawer on the map, then repair the phone box (Note: It is best to have a Counselor with high intelligence repair the box, as a failed attempt will make a noise that Jason will hear and will alert him to your presence.) It should be known that once someone has attempted the repair, the fuse will be permanently in the box, similarly to the keys. Many experienced Jason's will place multiple traps in front of the box, making repairing it more dangerous. The best way to get past them is using a pocket knife while crouching. Once the phone call is complete, a 5-minute timer will commence (Can be reduced with the My Dads A Cop perk) and will count down. Once the timer depletes police will arrive at one of the two camp exits. Reaching there on foot will result in escape. If Jason were to follow you, he would be shot and stunned for some time.
  • Hiding - Currently you can only hide in five places; under beds, in outhouses, inside tents, in closets, or in the side barn doors. Keep in mind, if you see Jason while in these hiding places you will start whispering to yourself giving Jason a hint at where you are.
  • Items - Items allow you to do certain things, like a pocket knife for example can be used to instantly break out of Jason's grasp. A heal spray can heal the counselor to full health, no matter how damaged. One counselor can heal another with this. Firecrackers can be used to alert Jason as they make a lot of noise, but if Jason is in the firecracker, He will be stunned. Keys can be used to start a car for escape. A phone fuse can be used for repairing the phone box.
  • Jogging - Jogging assists you with moving faster, yet being stealthier than sprinting. Jogging also doesn't take up as much energy, and if you run out of stamina then you can keep jogging.

Fear Mechanics[edit | edit source]

While playing the game it is important to remember the fear mechanics in place that Jason uses to sense Counselors. It is also important to note that fear is directly linked with a Counselor's composure stat. Your fear can be monitored by facial expressions of your Counselor, and when your Counselor loses their balance while jogging or sprinting. During gameplay there are ways to help reduce the chances of alerting Jason via his sense ability.

  • Flashlight - Proper use of a Counselor's flashlight may save your life. Anytime you are walking in the dark, off the trails, or in an unlit cabin, your flashlight should be on to keep your fear from increasing.
  • Locking/Barricading Doors - Locking doors is an important feature to the game, and also has a role to play with the fear aspects of the game. For instance, walking in cabins with the doors wide open and searching that cabin, will generate fear and may cause your outline to glow red for Jason as you do not feel secure. Locking and barricading doors also forces Jason to break through them to enter the cabin, giving you and your fellow counselors time to run away.
  • Weapons - It is important to keep yourself armed with a weapon, by doing this it helps to reduce and keep your fear levels in check.
  • Being Around Others - Last factor to fear is staying close with other Counselors, by sticking together it will further reduce your fear, and help to keep your Counselor off of Jason's sense radar.

Noise Mechanics[edit | edit source]

Noise mechanics are very different than fear mechanics, fear causes your Counselor to glow red when Jason uses his sense, while noise will show up via pings when Jason uses sense. How much sound you make is directly related to your Counselor's stealth stat, also you can monitor the amount of noise you make by keeping an eye on your mini-map. Each time your Counselor is making a white ping on your mini-map, that is sound that Jason can see via his sense ability.

See Also[edit | edit source]