Overview[edit | edit source]
Gameplay[edit | edit source]
All counselors in the game represent a slasher movie trope of some sort, but most of them fit well in a determined role of sorts within a team. Chad, however, is a different story; his stats are more finely tuned for representing his trope rather than fit a role, and in this case it's seizing opportunities whenever possible. He can work with a team, but his idea of teamwork is oftentimes warped.
Chad is terrible at fixing objectives due to his abyssal repair stat, and while his stealth/speed would suggest being a great part runner, he sports glaring weaknesses in both composure and stamina. Simply put, he has too many conflicting issues to act as the team's part runner safely. Instead, Chad's defining trait is his luck, but since this stat isn't well understood by players starting off, it can be difficult to understand exactly what niche he fills.
In order to figure this part out, one must know exactly how his trope is defined: quick to panic, but gets lucky breaks on occasion. His maxed luck will regenerate decent amounts of stamina upon performing certain actions; they are typically involved with fighting Jason as well as escaping his clutches. For instance, the pocket knife will net Chad a chunk of stamina when successfully used on Jason, and when you combine this with the chance to avoid taking broken window damage, it becomes obvious Chad is a natural escape artist. Despite his below average stamina, his speedy nature gives him great sprinting potential in bursts, allowing him to make a quick escape when the going gets tough. As a bonus, he takes less damage from stepping on traps, and even stumbles less often on the move when afraid.
Finally, Chad possesses an interesting trump card most inexperienced players will be unaware of. Since luck increases a weapon's durability, a maxed luck stat means weapons will survive longer in Chad's possession. The baseball bat in particular becomes a powerhouse weapon which can last several swings, even with its naturally low durability. Armed with a guarenteed stun weapon (so long as you attack Jason outside of stun invincibility frame rates) gives Chad the ability to fight Jason off surprisingly well for someone with low strength.
How all this relates to his teamwork depends on whether or not you intend to distract Jason. Chad is fast; he can kite Jason fairly well, and Jason will have problems dealing with someone who can repeatedly stun him. Another possibility is using him as a bodyguard to protect the team, then make a grand escape while Jason recooperates. But in reality, Chad is an opportunist; there are some cases where Chad can't save someone, and when this happens it's sometimes better to cut your losses by running away. It's not a glorious thing to do, but trying to help a doomed teammate could very well cost your life, and it wastes Chad's potential as an escape artist.
How well Chad manages his fear will make or break his ability to escape. He's frightened easily, which makes him unable to face off against Jason in prolonged encounters before his fear gets the best of him. But he also regains his bravery faster if he manages to find a new hiding spot, making it difficult for Jason to hunt Chad down once more with his Sense ability if too much time has passed. Once the coast is clear, look for teammates again to find your next means of survival.
In the end, teammates will have to expect Chad isn't a true team player. He can fight well, so long as he wields a good stun weapon like the baseball bat, but he also panics quickly. And while he favors working with a team, it's mainly because he will be looking to seize an opportunity when it shows up. He doesn't possess enough composure to be around Jason for long without cowering in fear, so whatever you do make sure it involves a quick getaway.
As for weapons, arm Chad with the baseball bat; it's one of the main reasons why you play him to begin with. Firearms can work as well, but the baseball bat should be a priority.
Friends can be nice, but they can also get you murdered. Cowards might be looked down upon...but sometimes, cowards live; the same can't always be said about the hero.
Appearance[edit | edit source]
Chad Kensington is portrayed as the stereotypical "Rich Snob." He has short, wavy blonde hair; white skin; blue eyes, and dresses in a manner which showcases his wealth.
Trivia[edit | edit source]
- He's the only male counselor not modeled after a real person. However, he appears be based off of Russell from Friday the 13th Part VII: The New Blood (1988), as well as Trent from the remake Friday the 13th (2009).
- He also shares a few similarities with Paul from the movie Friday the 13th: Part 2 (1981).
- An achievement named "Chad Is A D*ck" can be rewarded after a player escapes with the car alone while another player is still alive. This achievement was likely added into the game for comedic purposes; it implies he is selfish enough to abandon others if it means saving himself, a known trait of the trope he represents, and foreshadows the opportunistic gameplay he specializes in.
- He is well known amongst the counselors, and is highlighted in the intro for most games.
- The loading screens reveal Chad is a "Momma's Boy," albeit he would never willingly admit this to others.
Gallery[edit | edit source]
- Chad Kensington's concept art.
- Chad Kensington's full model.