A.J. Mason

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A.J. Mason
A.J. Mason.png
Gender: Female
Composure: 7/10
Luck: 1/10
Repair: 7/10
Speed: 4/10
Stamina: 4/10
Stealth: 10/10
Strength: 2/10

A.J. Mason is one of the Counselors in Friday the 13th: The Game, and is nicknamed "The Rocker Chick".[1] She is unlocked at Level 4.

Overview[edit | edit source]

She's a tough as nails rocker, who doesn't take shit from anyone. Her high Composure stat makes her perfect for maintaining her cool when Jason shows up and starts murdering counselors. She's able to slink around, hiding to survive, with a high Stealth stat as well.[1]

Gameplay[edit | edit source]

A.J. Mason is one of the best counselors to pick if you wish to hide from Jason. Her maxed stealth makes it difficult for Jason to find her since she make very little noise while jogging. In fact, for the first forty-five seconds of the game, Jason will only find her through direct visual contact, which grants her a small window of opportunity starting off. As a bonus, she's a capable repair counselor thanks to her above average repair stat.

On the flip side her lack of strength makes it difficult to fight Jason, and her terrible luck means a fragile weapon like the baseball bat will break quickly. Her below average speed as well as stamina means she will have a difficult time outrunning Jason in the open. And while her above average composure does help keep her from panicking, her abyssal luck means she will stumble frequently when she does reach high levels of fear. In short, her athleticism as well as low fighting potential means she has to stay hidden at all costs if there's no one around to back her up.

A.J. is best suited as a "lone wolf" in terms of gameplay. Since Jason can still Sense her if she's close enough, she's better suited towards fixing objectives that Jason isn't currently watching. Since experienced Jasons will typically Morph between the four-seater car as well as the phone box to prevent counselors from escaping, A.J.'s best bet for survival is fixing lesser objectives such as the two-seater car or the boat (depending on which one spawns on the map). By staying far away from hot spots that Jason frequently visits, and taking great care not to make noise that would draw his attention, A.J. can quietly repair a means to escape.

If you really want to stick together with people as a counselor skilled in repairing objectives, Deborah and Eric are better suited for this task. Both of these counselors have maxed repair stats, and both are better at fighting Jason off (not to a great extent, but they have better luck compared to A.J.), whereas A.J.'s stats are best suited as a loner.

If you must work wtih a team, think carefully about what to repair; the parts A.J. looted could instead be used to fix a major team objective like the four-seater car. She also can survive later in matches since Jason will normally hunt down people who aren't worried about stealth. It certainly does help to have at least one person on the team who cannot be found easily for a good chunk of the game, and being a capable fixer who can work fast before Jason shows up is something to consider. Having a walkie at hand will help listen in to other counselors, and should you find a promising lead, it might be better to abandon your original objective if it means helping more people (and yourself) escape.

When you choose A.J., watch carefully to see if anyone picks the counselor Tiffany. She is the only other counselor in the game who has maxed stealth, and because she's athletic you can work with her to get a lesser objective fixed. While Tiffany delivers parts, A.J. makes the repairs, and as long as neither counselor makes noise or fails a repair, the two can escape with their lives intact.

Despite A.J.'s sneaky nature, she doesn't fare well in the later stages of the game, especially when Jason gains his Rage ability. Once this occurs, Jason will be able to Sense you anywhere, even if you occupy a hiding spot. Since her means for survival is staying hidden, survival will become extremely difficult. It's recommended you escape using a repaired objective, whether fixing a major objective with a group or trying to fix a lesser objective in secrecy. Otherwise, at that point in the game just stick with whoever is still alive. There's strength in numbers if all else fails, considering of course that the group is armed with decent weapons.

For weapon choices, A.J. should use firearms; they overcome her weak combat potential, and can stop Jason cold in his tracks from a safe distance. Otherwise, use durable weapons with high stun potential to make up for her abyssal luck (e.g. wrench).

Calmly observe your situation, then decide if it's worth surviving with friends or by yourself. Since A.J. has strong roaming potential, she should be able to find a myriad of useful items/weapons while staying hidden, but it's up to you whether that means helping people or abandoning them to their fate.

Virtual Cabin 2.0[edit | edit source]

Outside the Virtual Cabin, she and Adam can be found sitting by the fire. After Jason is resurrected, A.J.'s corpse is found by the fire with her arm severed by an axe.

Appearance[edit | edit source]

This article is a stub. You can help Friday the 13th: The Game Wiki by expanding it.

A.J. Mason represents the rebellious "Rocker Chick" trope; she dresses in an alternative punk rock fashion, complete with purple/pink-colored bangs in her hair. She is a tall woman with pale skin, green-brown eyes, redish-pink lips, and a beauty mark on her left cheek.

The stats for A.J. Mason.

Trivia[edit | edit source]

  • Although her nickname "The Rocker Chick" implies she is based off J.J. Jarett from Friday the 13th Part VIII: Jason Takes Manhattan (1989), her model bears more resemblance to that of Violet from Friday the 13th Part V: A New Beginning (1985).
  • As revealed in the intro cinematic of the Packanack (Small) map as well as the Spring Break '84 DLC trailer, she's in a relationship with fellow counselor Adam Palomino.

Gallery[edit | edit source]

References[edit | edit source]