A.J. Mason

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A.J. Mason
A.J. Mason.png
Gender: Female
Composure: 7/10
Luck: 1/10
Repair: 7/10
Speed: 4/10
Stamina: 4/10
Stealth: 10/10
Strength: 2/10

A.J. Mason is one of the Counselors in Friday the 13th: The Game, and is nicknamed "The Rocker Chick".[1]

Overview[edit | edit source]

She's a tough as nails rocker, who doesn't take shit from anyone. Her high Composure stat makes her perfect for maintaining her cool when Jason shows up and starts murdering counselors. She's able to slink around, hiding to survive, with a high Stealth stat as well.[1]

Gameplay[edit | edit source]

A.J. Mason is one of the best counselors to pick if you wish to hide from Jason. With maxed stealth (making it difficult for Jason to find her outside of certain actions like sprinting), and high composure (allowing her to remain calm when Jason is near), it's easy for her to remain hidden compared to many other counselors. In fact, for the first forty-five seconds of the game, Jason will only find her through direct visual contact, which grants A.J. a small window of opportunity starting off. As a bonus, she is fairly well suited for fixing objectives thanks to her above average repair stat.

On the flip side, she's terrible at fighting Jason due to her strength (or rather her lack of), and her terrible luck means a fragile weapon like the baseball bat will break quickly. She also gets tired easily due to her below average stamina. Finally, her high composure can work against her if she accumulates too much fear (it'll take longer for her to calm down compared to a counselor with lower composure if her fear becomes too high). As a result, Jason can still hunt her down with his Sense ability if she wasn't able to make a quick getaway the first time, and considering her below average speed, she will have a difficult time outrunning Jason in the open.

In the event she manages to escape into hiding once more, Jason might abandon the pursuit to track down prey who aren't as stealthy in order to make up for lost time. But in the end, it's in A.J.'s best interests to avoid being discovered while she's alone; she cannot fight nor flight to save her life.

Those who choose this counselor should ask themselves if they plan on being a "lone wolf" or sticking with a group to achieve a common goal. If you work directly alongside other counselors, you'll have some backup when Jason arrives, and you can serve as a great repair person for the team. But in reality, if you really want to stick together with people as a counselor skilled in repairing objectives, Deborah and Eric are better suited for this task. Both of these counselors have maxed repair stats, and both are better at fighting Jason off (not to a great extent, but they have better luck compared to A.J.), whereas A.J.'s stats are best suited as a loner.

Where A.J. shines is her ability to discreetly track down items in order to repair objectives. While she doesn't work well as a speedy part runner, she can scavenge safer than most counselors. By working behind the scenes, she can repair an objective without Jason ever finding her. If successful, she can escape by herself or even with random stragglers you pick up along the way.

However, think carefully about what to repair, because the parts A.J. looted could instead be used to fix a major team objective like the four-seater car. For instance, a group who lost their part runner in the woods carrying car keys would be more than glad seeing her show up with car keys of her own. In this sense, her versatility is a selling point: Jason will try to eliminate counselors who can repair objectives, so it helps to have at least one person on the team who cannot be found easily for a good chunk of the game. Having a walkie at hand will help listen in to other counselors, and should you find a promising lead, it might be better to abandon your original objective if it means helping more people (and yourself) escape.

Keep in mind experienced Jasons will use their Morph ability to keep close tabs on the objectives; never assume you're safe. In the unlikely event you fail a repair, A.J.'s high composure will help prevent Jason from sensing you if he arrives, but he will know someone is there upon teleporting to the area. Wait him out, and hope your other team members do something to gain Jason's attention away from you.

Despite A.J.'s sneaky nature, she doesn't fare well in the later stages of the game, especially when Jason gains his Rage ability. Once this occurs, Jason will be able to Sense you anywhere, even if you occupy a hiding spot. Since her means for survival is staying hidden, it essentially becomes next-to-impossible to survive. It's recommended you escape using a repaired objective, whether fixing a major objective with a group or trying to fix a lesser objective in secrecy.

For weapon choices, A.J. should track down firearms; they give her a fighting chance to stop Jason cold in his tracks from a safe distance. Otherwise, use durable weapons with high stun potential to make up for her abyssal luck. Since she has strong roaming potential, she should be able to find a myriad of useful items/weapons while staying hidden.

Calmly observe your situation, then decide if it's worth surviving with friends or by yourself.

Appearance[edit | edit source]

A.J. Mason represents the rebellious "Rocker Chick" trope; she dresses in an alternative punk rock fashion, complete with purple/pink-colored bangs in her hair. She is a tall woman with pale skin, green-brown eyes, redish-pink lips, and a beauty mark on her left cheek.

Trivia[edit | edit source]

  • Although her nickname "The Rocker Chick" indicates she's mainly based off of J.J. Jarett from Friday the 13th Part VIII: Jason Takes Manhattan (1989), her model bears more resemblance to that of Violet from Friday the 13th Part V: A New Beginning (1985).

Gallery[edit | edit source]

  • A.J. Mason's concept art.
  • A.J. Mason's full model.

References[edit | edit source]